It's nice to know where this fits in the campaign comics timeline. But considering yesterday's aangvanced comic, I am TERRIFIED of what might come next.
Crit-con. As much as that sounds freaking amazing, I shudder to think that real life would turn that into a Tabletop version of a Magic tournament stereotype. Be an amazing live version of the online tables we find though.
Crit-con's an actual thing, it's just based in Canada
It is? Cool!
But then again, this is a totally different setting, so my imagination rather enjoys the possibilities.
I still don't know why they can't just keep playing if they lose...
Other than Tom usually beating people so bad they never wanna game again? Nothing really stopping them.
Xaran Alamas (Guest)
I forgot to say this in my last post, I'd just like to say I am enjoying your take on the Return (and the threat of Homeworld). Like the show you've succeeded in upping the stakes for the players which would not necessarily be there if it was just a campaign storyline as that would only up the stakes for the characters not the players themselves. Also in my opinion one of the things that makes Campaign Comics so enjoyable is seeing how the creators adapt the source story for the setting of an RPG campaign. It would be boring if it was just a straight retelling of the original :)
That's because the premise is utterly ridiculous. A malicious munchkin like this guy could theoretically ruin their enjoyment of their homebrew material, by showing how broken the mechanics are, but it would require very specific mindsets on the part of the normal players, which just patently isn't the case.
I don't follow the expanded universe nonsense that these campaign comics have been going with, so I don't know the backstory, so it might make more sense then I give it credit, but it's basically just a plot device to make the plot a little more interesting, give a little more tension.
I disagree with this creative decision, and think it could of been done just as well played a bit more straight as a normal adventure, but it's not a repugnant one. Just kind of cheesy.
Jesus dude. She's taking a break because she's been harassed throughout this arc about this. Stop beating the dead horse.
Xaran Alamas (Guest)
Given how malicious the Weers seem to be I've taken it to be that if they did keep playing regardless they would basically have to keep it a complete secret. They couldn't talk about it online anywhere the Weers could conceivably find out about it, they couldn't talk about it to friends for fear that the Weers find out and slam them with a lawsuit.
Of course ultimately everyone needs to remember:
Cliff Robotnik (Guest)
I just wanna apologise for all the bad attitude and cries of "makes no sense!" Your readers have been getting into, Rastaba...
I really like the plot, just could of used a few Authors Notes, as a lot of s apparently don't read Aangvanced...(it's on my Get-to-eventually list)
And I love how the shared world works, specially how it burrows from Yugioh logic :D
Just weighing in on a comic that’s almost 5 years old at this point, I really like the Weers publishing meta-arc that runs through these.
No, it may not make much real world legal sense, but I’m not a lawyer, so who cares? It’s a fun premise and an awesome plot arc.
I like the concept of a publishing company “stealing” or competing for the rights to publish. No it doesn’t stop you from playing, but as a creator myself, it’d take the wind out of my sales to see someone else getting rich off of it. Or worse, never being able to run my home brew at a con or anything.
The best part of designing a setting is getting to share it with others, and that more than anything else is what Mary Weers is preventing by controlling the ttrpg market.
Also, WHO CARES ABOUT THE LEGALESE, ITS A GD COMIC YOU IDIOTS!
Next page is tomorrow, Tuesday!